![]() In the resources tab in MCreator, click Structures/Import structure from Minecraft. Make a new world and make a structure using Structure Blocks. Specify that it should not generate in Plains biomes. Method 1: (This method is a little buggy and may look weird.) Make a dimension with generation type Nether.Then, put your structure file in this folder or in any of. Create a naturally generated structure mod element in the latest Mcreator version To add structures to a data pack, first create a folder named structures inside the namespace folder.Also, if you're worried about it spawning in the water, just select first block. ![]() Also don't put it too high in the positives, or else it'll spawn above ground. make all structures look like a simple room ALSO. Assuming the structure's underground, don't put the height offset in the negatives, or else it'll spawn in bedrock. this will take A LOT of time to develop correctly. and based on that will generate a different room and will continue. This is easy enough to solve by simply adding additional generation conditions that check for the correct biome though adding conditions that return true if the current biome is not a plain will still allow structures to generate on the outskirts of the biome. depending on HOW MANY doors will have each structure. Today I will cover how to use the script I made to set up procedure generated villages using MCreator 2022.1 for Minecraft 1.18.2. The only thing i can find in the procedure menu that is even close to structure. I've seen peolple talk about procedures that load and generate specific structures, but i couldn't find a single post explaining how it is done. ![]() When I made it rare, after finally finding one it was still only half generated. When I increased the spawn probability, maybe 30 of the structures generated were like this, so I assumed it only happened because there were too many, and its a semi-large build anyway. (The src still shows the correct biome specifications.) As such I assume this has to do with some sort of change on Minecraft's part. I need to make a block that generates structures when certain conditions are met. Generated structure sometimes only half generates. This is true of structures created in previous builds and the current build, but seemingly does not alter the source code of the broken elements. In the 1.20 generator, structures that are set to generate on specific overworld-surface biomes will generate in the Plains biome regardless of where they were originally set to generate. ![]()
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